Partnering with The Food Bank of Waterloo Region to create a game piece inspired by their mascot Phil to accompany a board-game educating students about food insecurity.
Having created a digital model for 3D printing yielded the opportunity to learn character rigging, explore campaign concepts, and develop a workflow for compositing 2D
and 3D scenes.
On-going
Art Direction, Modelling, Rigging, and Rendering
Model: Blender and Style3D
Render: Cycles and Eevee
Having created a digital model for 3D printing yielded the opportunity to learn character rigging, explore campaign concepts, and develop a workflow for compositing 2D
and 3D scenes.
On-going
Art Direction, Modelling, Rigging, and Rendering
Model: Blender and Style3D
Render: Cycles and Eevee
Client provided reference image.
Visuals and direction references the art-styling of classic live-action/2D animation films Who Framed Roger Rabbit and Space Jam. In particular, the sepiatone of the former, and the dusty cell style shading.
Tapping into nostaligia with reference to Mr.Rogers' Neighborhood, a program developed to discuss difficult topics with young people. The set was recreated in 3D and iconic shots from the show's opening sequence reanimated.
Edits after the initial render output required adjusting, brightening materials, bringing up the scene lighting. A secondary lighting system was used to light the 2D character, leveraging Eevee's toon shading. The two passes are then composited in Blender.
Final edits are made in Photoshop, with subtitles added in Illustrator.
Lookdev evolved from exploring toon-shaders to achieve a cell shaded style, to more of a dusty/grainy look; future development may see the cell shading reintroduced as an overlay as the shadowed hard edges are reminiscent of 90's cartoon styling.