A digital exploration of the Gildan 5000, this project strips down to the fundamentals — using the iconic heavy cotton t-shirt as a canvas to study the nuances of jersey texture, fabric behavior, and light interaction. Created in Houdini and rendered with Redshift, this series focuses on achieving photorealism through procedural geometry and advanced shading techniques.
Key details include fully modeled ribbing generated parametrically, with UV remapping workflows that allowed for sculpted undulation and accurate pattern projection. The project also includes virtual halftone studies inspired by traditional screen printing methods, further grounding the simulations in physical textile processes.





ABOVE: HOUDINI + REDSHIFT
BELOW: 3DS MAX + F-STORM




